Age/Gender: 23, Male
Location: Dark Realm of Unnormalcy
Job: Minor Demigod
A deviantart user (http://www.locopojo.deviantart.com) and thoroughly critical flash reviewer. I'll usually give you a fair shake on the vote, though.
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Exp. Points: 650 / 710
Exp. Rank #: 58,058
Voting Pow.: 5.04 votes
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Flash Reviews: 82
Music Reviews: 0
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All Flash Reviews
82 Reviews | 6 w/ Responses
Very well made, fun stuff. The Only problem I have with this game is the infinite nukes - they provide no upper bound for skill-based gameplay and thus no measure for comparison when it comes to score. I stockpiled 100 of them, made five million feet without the five hour achievement, and very nearly fell asleep doing it. There's just no catharsis in that. Put a limit on the nukes and, if possible, some sort of online high-score tracker and I'd be far more addicted to this otherwise play-and-forget game.
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That was a weird concept with a weird execution and a wildly tangential plot, which of course is pretty wicked hilarious. You could definitely use to clean up the graphics a little bit.
I'm not sure the fecal cameo does anything to drive up the humor value, but then I'm not much of a poop man. It was certainly odd enough but random is easy and you could probably find something significantly more disturbing and less... icky. If those two words are at all different to you. Sometimes they aren't. That's fine too.
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There definitely are some issues with grammar here, but as it says I'm looking at a draft version. A time or two I just ended up blowing up words en masse so as to figure out where the not-an-adverb adverb was. Thankfully it's not a competitive game and blowing up words is in itself somewhat satisfying. I think you should definitely have someone look at your text before you next resubmit - an English teacher if you still have one, or just some happy grammar ninja with a little time to spare.
Hmm. As a grammar nazi myself I can't give these mistakes an excellent vote, but I'll be back again to shuriken. Good concept, well-executed, just... yeah. You know your weakness
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Is "The Movies" really so limited that this is the best that can be done with it?
It looks dumb, which I can deal with considering the medium but is still notable. Characters are stupid and stereotypical, movement is jerky and odd looking, and the entire thing is rendered in a pseudo-realistic environment which is a much poorer choice than, say, a cartoon for this kind of subject.
It also sounds dumb: There's a kind of not great song, a bunch of guns that fire but don't make noise, and about ten characters that are all voiced by the same person, poorly.
Plus, it is dumb. It's got a theme of massacres in schools which in addition to being totally original and extreme is a complete comedyfest, easily the funniest topic that anyone could ever have an idea about! Excessive violence and racy, offensive topics can be funny, but it still takes actual skill to make this so. You can't just reenact these things with funny voices and a poor punchline and expect people not to take offense because it's "art". Remarkably poor taste, ridiculously low quality, and frankly just really grating and obnoxious issues with the way it is composed. I dunno, Tom, I think people who make a game that allows people to create their own creative content fully expect this kind of obnoxious gibberish to surface on occasion.
Might be significantly more hardcore than Pico, though, depending on your definition of hardcore. Mainly it's just dull.
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Very impressive stylistically and immensely well drawn. It almost seemed to me as though the movie was cropped a little smaller than it was drawn - there were words that didn't quite fit on the screen. Also, only half a song? Aw. Pojo would love to see more.
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No one part of this was really outstanding, but it did hold my attention, so there is some sort of binding force to it that works. The combat system is very quirky, what you swing at isn't always what you hit and I still haven't figured out how to make huge circular swing attacks as my character occasionally does. The poke attack which I did somewhat learn was awkward and hard to pull off, so I ended up just permanently shielding and swinging. In the end, the three things that turned me off completely were these: First, enemies didn't start appearing at a particularly accellerated rate, so I got bored. Second, I found that weapon upgrades are not upgrades and switched back to a dagger from a mace, which got me frustrated. Third, I stepped outside the colliseum walls, which were not walls at all, just an image designed to give the illusion of a gladitorial arena. Then I just felt like it was a little stupid and left. So, no huge points here.
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I like you. I have no idea why - and I'm usually hella critical of that. Your flashes have a very quirky, original humor to them and the total randomness of them is punctuated by your timing. I want to see you do something without sticks. Don't get me wrong, I don't usually care if an animator uses sticks - but I want to see how your work looks in a non-stick world. If you can intrigue me so with such simplicity, what can you do with color or, heaven forbid, depth?
I guess the only advice I feel I can offer is to avoid those standard issue sound effects, especially the ones that are used over and over - with gunfire and explosions you can get away with it, but for that standard stepping sound and (in other animation) the "oof" that you use... I've heard these in nine hundred plus flashes and when it's repeated multiple times in a flash it starts to affect the flash itself. Vary the noise a little bit, switch out sound files. Damn fine job.
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This flash appeals to me for no readily determinable reason. Serious points for style - it was truly engrossing without even trying. I think you played against convention and won with this one.
And I still don't know why.
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Even in claymation, it's helpful to set up your shots so that we can actually see what's going on. Sometimes the lights and the quality of the film really obscure exactly who the characters are, and the fact that you've got all this shakiness and fast movement in a low framerate isn't helping. Frame your shots so that the characters are visible - an over the shoulder look basically confuses the whole thing and it's already quite strange.
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Other than the peach splat (which I rate an eight on satisfying) there's no sound, and you definitely need some sort of music (preferably of increasing pace) to engross the player. I like that it's utterly absurd at the end - you need some sort of way to distinguish yourself from the thousands of other catch games out there - but the last six seconds were empty and useless which doesn't reflect well. Other levels of play would be useful too. Good job on making it, now try making it interesting.
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